Editor

components

NodeEditor presents an area with nodes and connections beetween their sockets: - Available interaction with the working area (moving, zoom) and managing nodes/groups (move, add, delete) - Each node can have inputs and outputs through which connections to other nodes are created - Nodes can be placed in groups - Handle editor events - Multiple node selection can be performed (with a pressed Ctrl key for selecting and Shift for moving) - The ability to undo / redo the performed actions (Ctrl+Z for undo, Ctrl+Shif+Z for redo) - All editor data can be exported and imported from JSON format

Create the instance of NodeEditor:

var nodeEditor = new D3NE.NodeEditor('demo@0.1.0', container, components, menu);

The demo@0.1.0 parameter is the identifier of your app/editor

The container is a simple HTMLelement (div, usually)

The components is an array of Components that contain builder and worker for each type of Node

The menu is a ContextMenu instance

Identifier

Identifier consists of the app name and version. The version is needed to control the import of data into your editor, since the data to previous versions can be incompatible with the current version of your editor (where the main role is played by the Node builders, see below). The same rule exists for the Engine, which allows to prevent incompatibility of data with implementations in node workers

Node builders

These functions must return an Node instance and are necessary for the editor to restore all nodes from the JSON data, since the JSON data should store only static information and not the logic of the nodes. Each of the builders must be in the corresponding component:

var components = [
    new D3NE.Component('Number',{
        builder(node){
            // modify node
            return node;
        }
    }),
    new D3NE.Component('Add',{
        builder(node){
            // ...
            return node
        }
    })
];

Export/import data

To save the added nodes in the editor and all connections / groups to them simply call the toJSON method of the object NodeEditor

var data = editor.toJSON()

Tht data have about the following structure:

{  
   "id":"demo@0.1.0",
   "nodes":{  
      "1":{  
         "id":1,
         "data":{"num":1},
         "group":null,
         "inputs":[],
         "outputs":[  
            {"connections":[  
                  {"node":3, "input":0 }
            ]}
         ],
         "position":[ 80, 200 ],
         "title":"Number"
      }
   },
   "groups":{ }
}

With the same success you can restore the contents of the editor using this data (provided that the versions of your data and the editor are the same)

await editor.fromJSON(data);

In the case of different identifiers in data and the editor, the method fromJSON throws an exception. You must catch it and notify the user or try to fit the data to a new version of your editor

View

The EditorView class is responsible for displaying the editor view. You can call the following methods to change the editor properties: ```js editor.view.zoomAt(nodes); // adjust the view to display all listed nodes on the screen editor.view.setScaleExtent(0.1,1); // change the minimum and maximum scale values editor.view.setTranslateExtent(-1000,-1000, 1000, 1000); /// change left, top, right and bottom borders. In this case, the work area will be equal to 2000x2000 px editor.view.connectionProducer = (x1,y1,x2,y2) => { // define a method for generating connection points and curve type, where parameters determine the position of output and input return { points:[[x1,y1],[x2,y2]], curve: 'step' // linear, basis or step }; };